Post by nomad on Jun 14, 2010 18:57:00 GMT -5
Good afternoon Commander! I am your assistant Corporal Fiorello, please allow me to show you around our humble operation. So far we are following standard Alliance protocols for the establishment of a base. Commander Varga before being reassigned had taken the initiative to establish a Headquarters that allows us to train up some of the locals before establishing further operations.
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The next step outlined in the protocol for base development is the establishment of an underground recruitment network that allows us to recruit:
Rebel Troopers a tough resilient unit formed from locals that we have provided with extra training and weapons. These men should serve us very well as we overthrow the Empire.
The Recruitment network also allows us to smuggle in some Flare-s Swoop bikes so that we can scout the area. Remember commander knowledge is power, these units are weak but they will show you what the Imperials are up to.
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Our recent victories have garnered our little outpost more attention from the Imperials. However, it has also increased our local support and a few weapon smugglers have voluntered to smuggle heavy weapons for us. These smugglers are providing us with:
MKII repeating cannon, this cannon will allow us to suppress and destroy infantry enmass.
The smugglers have also gotten their hands on some "misplaced" Imperial Mortars giving us the same capabilities as the Empire for inflicting long range damage.
Some smugglers have also recruited some well trained Hunters that claim they can "bulls-eye" womp rats with blasters, while flying T-16 skyhoppers" hopefully they will live up to their talk.
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Our small network of smugglers has grown into a large sector wide smuggling network capable of "importing" "reclaimed" vehicles for us.
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The Empire has stepped up the battle on this fair planet which has drawn attention from the Sector commanders. They have diverted large vehicles that have been smuggled and purchased for the alliance these vehicles are capable of standing up to some of the best units the Empire can throw at us. The vehicles being routed to us are:
The T2-B repulsor tank. This light vehicle is capable of harassing and destroying Infantry,Speeders and some of the light vehicles at the Empires disposal.
A large cache of Republic era ISP Speeders capable of the udder decemation of Imperial infantry has been found! The Speeder is also capable of quickly shuttling infantry to the front.
The local engineers have been given the plans for the creation of Anti-Vehicle turrets. They can now build these turrets where ever they are needed.
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Our battle against tyrany has risen to its crescendo! The Empire is throwing its best troops at us! Fortunatly the Alliance has deemed our planet worthy of full support. Their full support has allowed us to acquire:
AT-AP's these slow behemoths are capable of ripping large smoldering holes through the toughest armor the Empire has.
They have also diverted some armored free-runners capable of being outfitted with a myriad of weapons. This vehicle is the most versatile unit that we can field use it well.
Edit: Just moving stuff to less weird locations.
Infantry
LEFT
1 CP Local support. Infantry and Heavy Weapon Team deployment times are reduced.
2 CP Fire Support call in a rapid barrage from a MPTL-2 fire base.
2 Cp deploy artillery deploy an on map MPTL-2 starwars.wikia.com/wiki/MPTL-2a
RIGHT
1 CP use the underground engineers can now create tunnel entrance. Infantry can enter a tunnel and then emerge from any other tunnel entrance/exit in friendly territory. (don't know how feasible this is )
2 CP 400 MP SpecForce Heavy Weapon Specialists call them in ( starwars.wikia.com/wiki/Alliance_Special_Forces )
4 CP 800 MP dropship reinforcements call in reinforcements to be delivered to your base in a dropship (can't be shot down.)
Armor Replacement
LEFT
1 Cp, Speedy Delivery Arden Industry freighters now have concealed supply routes. In turn, a faster delivery of parts increase production speeds of vehicles.
2 Cp, Field Repairs vehicles can now repair themselves.
5 Cp, T4-b Call in a t4B heavy tank.
RIGHT
2 CP, Deep Operations light vehicles can now capture sectors.
2 Cp, Private Armies Vehicles losses are immediately replaced at the HQ with a random vehicle while this ability is active. (maybe worse maybe better)
3 Cp, Sp.9 Anti-Infantry Tank call in a Sp.9 anti infantry tank (would be more like a stuh I think but could work like a hummel or stuart for practicality's sake)
Special operations doctrine (made this one so balance might be weird)
LEFT
1 Cp , Chicken Alarm our spies are relaying us the information all enemy buildings (gives updates on which buildings our enemies produce)
2 Cp, Spynet Our spies now tell us everything the enemy produces (vehicles,inf, buildings and upgrades)
3 Cp, Sensor Drones our headquarters now has a sensor! (allows vehicles to be spotted through fog of war, like the PE tankhunter ability)
RIGHT
2 Cp, MPSpecForce Pathfinders drop in a 5 man team of pathfinders ready to disrupt the vulnerable supply line of the empire. Armed 2 sniper rifles 1 light repeater and 2 blaster rifles. Can "fire up", 1.25 capture speed of normal units.
4 CP MP Specforce Infiltrators infiltrate a 3 man team of infiltrators ready to cause extreme destruction behind enemy lines. armed with 1 sniper rifle,1 missile launcher, and 1 light repeater. Can use thermal detonators, sneak, explosive packs and are capable of boobytraping resource points.
2 Cp MP Specforce Technicians call in some of the best technicians in the galaxy ready to repair your vehicles to better than they were at lightning speed!
---------------------------------------------------------------------------
The next step outlined in the protocol for base development is the establishment of an underground recruitment network that allows us to recruit:
Rebel Troopers a tough resilient unit formed from locals that we have provided with extra training and weapons. These men should serve us very well as we overthrow the Empire.
The Recruitment network also allows us to smuggle in some Flare-s Swoop bikes so that we can scout the area. Remember commander knowledge is power, these units are weak but they will show you what the Imperials are up to.
---------------------------------------------------------------------------
Our recent victories have garnered our little outpost more attention from the Imperials. However, it has also increased our local support and a few weapon smugglers have voluntered to smuggle heavy weapons for us. These smugglers are providing us with:
MKII repeating cannon, this cannon will allow us to suppress and destroy infantry enmass.
The smugglers have also gotten their hands on some "misplaced" Imperial Mortars giving us the same capabilities as the Empire for inflicting long range damage.
Some smugglers have also recruited some well trained Hunters that claim they can "bulls-eye" womp rats with blasters, while flying T-16 skyhoppers" hopefully they will live up to their talk.
---------------------------------------------------------------------------
Our small network of smugglers has grown into a large sector wide smuggling network capable of "importing" "reclaimed" vehicles for us.
---------------------------------------------------------------------------
The Empire has stepped up the battle on this fair planet which has drawn attention from the Sector commanders. They have diverted large vehicles that have been smuggled and purchased for the alliance these vehicles are capable of standing up to some of the best units the Empire can throw at us. The vehicles being routed to us are:
The T2-B repulsor tank. This light vehicle is capable of harassing and destroying Infantry,Speeders and some of the light vehicles at the Empires disposal.
A large cache of Republic era ISP Speeders capable of the udder decemation of Imperial infantry has been found! The Speeder is also capable of quickly shuttling infantry to the front.
The local engineers have been given the plans for the creation of Anti-Vehicle turrets. They can now build these turrets where ever they are needed.
---------------------------------------------------------------------------
Our battle against tyrany has risen to its crescendo! The Empire is throwing its best troops at us! Fortunatly the Alliance has deemed our planet worthy of full support. Their full support has allowed us to acquire:
AT-AP's these slow behemoths are capable of ripping large smoldering holes through the toughest armor the Empire has.
They have also diverted some armored free-runners capable of being outfitted with a myriad of weapons. This vehicle is the most versatile unit that we can field use it well.
Edit: Just moving stuff to less weird locations.
Infantry
LEFT
1 CP Local support. Infantry and Heavy Weapon Team deployment times are reduced.
2 CP Fire Support call in a rapid barrage from a MPTL-2 fire base.
2 Cp deploy artillery deploy an on map MPTL-2 starwars.wikia.com/wiki/MPTL-2a
RIGHT
1 CP use the underground engineers can now create tunnel entrance. Infantry can enter a tunnel and then emerge from any other tunnel entrance/exit in friendly territory. (don't know how feasible this is )
2 CP 400 MP SpecForce Heavy Weapon Specialists call them in ( starwars.wikia.com/wiki/Alliance_Special_Forces )
4 CP 800 MP dropship reinforcements call in reinforcements to be delivered to your base in a dropship (can't be shot down.)
Armor Replacement
LEFT
1 Cp, Speedy Delivery Arden Industry freighters now have concealed supply routes. In turn, a faster delivery of parts increase production speeds of vehicles.
2 Cp, Field Repairs vehicles can now repair themselves.
5 Cp, T4-b Call in a t4B heavy tank.
RIGHT
2 CP, Deep Operations light vehicles can now capture sectors.
2 Cp, Private Armies Vehicles losses are immediately replaced at the HQ with a random vehicle while this ability is active. (maybe worse maybe better)
3 Cp, Sp.9 Anti-Infantry Tank call in a Sp.9 anti infantry tank (would be more like a stuh I think but could work like a hummel or stuart for practicality's sake)
Special operations doctrine (made this one so balance might be weird)
LEFT
1 Cp , Chicken Alarm our spies are relaying us the information all enemy buildings (gives updates on which buildings our enemies produce)
2 Cp, Spynet Our spies now tell us everything the enemy produces (vehicles,inf, buildings and upgrades)
3 Cp, Sensor Drones our headquarters now has a sensor! (allows vehicles to be spotted through fog of war, like the PE tankhunter ability)
RIGHT
2 Cp, MPSpecForce Pathfinders drop in a 5 man team of pathfinders ready to disrupt the vulnerable supply line of the empire. Armed 2 sniper rifles 1 light repeater and 2 blaster rifles. Can "fire up", 1.25 capture speed of normal units.
4 CP MP Specforce Infiltrators infiltrate a 3 man team of infiltrators ready to cause extreme destruction behind enemy lines. armed with 1 sniper rifle,1 missile launcher, and 1 light repeater. Can use thermal detonators, sneak, explosive packs and are capable of boobytraping resource points.
2 Cp MP Specforce Technicians call in some of the best technicians in the galaxy ready to repair your vehicles to better than they were at lightning speed!